The controls are great - if you play with a controller. The puzzles manage to fit so perfectly and are some of the best you will play in the genre. Removing the sword from Trollhilde requires you to combine a rope and a bear trap both objects are logically linked to the situation, and there is the added commentary of using something which is meant to harm - the bear trap - for good. This wasn’t the case even once with Röki - every puzzle manages to be new and interesting. In adventures, this is usually where things start to get frustrating, with illogical puzzles ruining the experience. It requires you to combine items in your inventory then use them on objects and characters most of the time, but there are also environmental puzzles which require you to solve riddles and place blocks with symbols in the right order and decipher things. This game is full of them, and they’re good. Removing the sword from Trollhilde, for example. As Tove follows the trail of her brother, she helps and gets help in return. Which brings us to the core tenets of Röki: love and kindness. It has a frog-thing captive, and when it finally gets free, the troll, instead of being angry, comments that he undid the frog-thing’s chains a long time ago, and that he is glad it left. Funnily enough, none of the so-called monsters are mean, and we see this play out with another troll. And like the works of Stephen King, and Mary Shelley’s Frankenstein, it calls into question what makes something a monster. Social commentary rings throughout the whole game it’s done well, and forces the player to confront their preconceived notions in a way that is subtle and doesn’t detract from the experience. All of Röki’s cast of characters have nuances like this, and you will be rubbing shoulders with all kinds of magical and mythical beings. ![]() She goes on to tell you that she stopped using human bones for soup a long time ago, too, which is helpful. You, of course, help remove the sword and befriend Trollhilde. She’s been stuck with a sword and tells Tove that it’s just the way humans behave. See, Röki was described to me as a “non-violent” adventure by one of its creators, Alex Kanaris-Sotiriou, back at EGX 2019, and it’s a point that comprises the central theme of the game: what is a monster, and why are we, as a society, always trying to harm things that we don’t understand? In one instance, Tove meets a female troll named Trollhilde under a bridge. And so begins your encounters with all kinds of weird and wonderful “monsters” in an attempt to get him back. As Tove, you take off into the woods, hot on his trail. It starts normally enough, with Tove and Lars playing out in the snow, but they soon get themselves into trouble and Lars goes missing. For most of your time with Röki, which will take around ten hours, you control Tove, but later you gain the ability to swap to another character, too. The story centres around a single family: daughter Tove, son Lars, and their mother and father. There isn’t much in the way of action here, but if you’ve read this far and think it sounds good, then you’re in for a treat. This is Röki’s setting, and the backdrop against which the game’s heavy narrative plays out. A place where nature comes alive and feels tangible. Wild and untamed, it’s a region steeped in history and mythology. ![]() Scandinavia - anyone who’s been there will tell you it’s a magical place.
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